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How many copies did MarZ: Tactical Base Defense sell?

Estimated copies sold
≈ 26k–42k
$155k–$416k after Steam's cut $282k–$640k before the cut
from 889 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MarZ: Tactical Base Defense out and predicted the genre from its 8 similar games. Every figure here, including MarZ: Tactical Base Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 161k–264k
best case 1.9M (They Are Billions)
Games like MarZ: Tactical Base Defense

The middle of these games

≈ 161k–264k copies

≈ $1.3M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on RTS (7 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with RTS, priced around $30. The breakout hits carry Base-Building; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DEFCON
2006
Est. copies
≈ 274k–445k
SteamSpy 200k–500k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Starship Troopers: Terran Command
2022
Est. copies
≈ 298k–484k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Very Positive
StrategyRTS
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Warpips
2022
Est. copies
≈ 128k–209k
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
StrategyTower Defense
Creeper World 4
2020
Est. copies
≈ 117k–190k
SteamSpy 200k–500k
Est. revenue
$804k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$24.99
5k reviews
Very Positive
Tower DefenseWargame
Age of Darkness: Final Stand
2025
Est. copies
≈ 263k–428k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Diplomacy is Not an Option
2024
Est. copies
≈ 312k–507k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before the cut
$29.99
13k reviews
Very Positive
Real-Time with PauseResource Management

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