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How many copies did ERSATZ sell?

Estimated copies sold
≈ 688–1k
$377–$1k after Steam's cut $685–$2k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ERSATZ out and predicted the genre from its 8 similar games. Every figure here, including ERSATZ's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 174k–331k
best case 46.9M (Geometry Dash)
Games like ERSATZ

The middle of these games

≈ 174k–331k copies

≈ $474k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
194x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Neon Beats
2019
Est. copies
≈ 189k–307k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
Electronic Super Joy
2013
Est. copies
≈ 207k–337k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $828k–$1.9M before the cut
$7.99
3k reviews
Very Positive
PlatformerIndie
140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Beatbuddy: Tale of the Guardians
2013
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$207k–$556k after Steam's cut $376k–$855k before the cut
$9.99
1k reviews
Mostly Positive
IndieMusic
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$9.99
2k reviews
Mostly Positive
MusicRhythm

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