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How many copies did SACRALITH : The Archer`s Tale sell?

Estimated copies sold
≈ 8k–13k
$44k–$119k after Steam's cut $80k–$182k before the cut
from 264 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SACRALITH : The Archer`s Tale out and predicted the genre from its 8 similar games. Every figure here, including SACRALITH : The Archer`s Tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–27k
best case 2.0M (Blade and Sorcery)
Games like SACRALITH : The Archer`s Tale

The middle of these games

≈ 5k–27k copies

≈ $34k–$380k after Steam's cut

from ~160 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 280 reviews in their first month; the spread ran 10 to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
388x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Legendary Tales
2024
Est. copies
≈ 75k–122k
19x vs typical
SteamSpy 200k–500k
Est. revenue
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
Tales Of Glory
2020
Est. copies
≈ 27k–44k
6.8x vs typical
SteamSpy 20k–50k
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$29.99
1k reviews
Very Positive
ActionVR
Townsmen VR
2022
Est. copies
≈ 14k–23k
3.6x vs typical
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $283k–$644k before the cut
$39.99
571 reviews
Very Positive
SimulationStrategy
Craft Keep VR
2017
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before the cut
$14.99
120 reviews
Mixed
SimulationAdventure
Rags to Dishes
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$22k–$59k after Steam's cut $40k–$90k before the cut
$19.99
160 reviews
Very Positive
SimulationCasual
RollerCoaster VR Universe
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$10k before the cut
$2.99
123 reviews
Mostly Positive
ActionIndie
Deadly Daycare VR
2021
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
Free
Free
43 reviews
Positive
Free to PlayVR

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