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How many copies did RollerCoaster VR Universe sell?

Estimated copies sold
≈ 3k–5k
$3k–$7k after Steam's cut $5k–$10k before the cut
from 123 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RollerCoaster VR Universe out and predicted the genre from its 8 similar games. Every figure here, including RollerCoaster VR Universe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.2M–38.7M
best case 64.7M (War Thunder)
Games like RollerCoaster VR Universe

The middle of these games

≈ 9.2M–38.7M copies

≈ $57.6M–$84.9M after Steam's cut

from ~173k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

What it took to get here
About half the games that made it here had over 499 reviews in their first month; the spread ran 222 to 920.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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≈ 9.7M–15.8M
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VRZombies
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≈ 49.3M–80.1M
4.5x vs typical
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