Sign in
wishvane

How many copies did Legendary Tales sell?

Estimated copies sold
≈ 75k–122k
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legendary Tales out and predicted the genre from its 8 similar games. Every figure here, including Legendary Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 692–1k
best case 27k (Swords of Gurrah)
Games like Legendary Tales

The middle of these games

≈ 692–1k copies

≈ $6k–$11k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Swords of Gurrah at ≈ 20k–33k copies, ≈ $84k–$226k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 66 reviews in their first month; the spread ran 5 to 189.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Swordplay (4 of 8).
The winners
Winners here lead with 1990's + VR, priced around $20. The breakout hits carry Early Access; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3dSen VR
2025
Est. copies
≈ 5k–8k
7.7x vs typical
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
Swords of Gurrah
2020
Est. copies
≈ 20k–33k
30x vs typical
SteamSpy under 20k
Est. revenue
$84k–$226k after Steam's cut $153k–$347k before the cut
$14.99
821 reviews
Mostly Positive
ActionEarly Access
IRONSTRIKE
2024
Est. copies
≈ 1k–2k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$19.99
47 reviews
Positive
VRAction Roguelike
Darksword: Battle Eternity
2023
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$24.99
31 reviews
Mixed
VRRPG
Big Booty Adventures
2022
Est. copies
≈ 570–927
SteamSpy 20k–50k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$8.99
23 reviews
Mixed
Early AccessOpen World
Tracery of Fate
2024
Est. copies
≈ 4k–6k
5.3x vs typical
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$19.99
142 reviews
Mostly Positive
ViolentVR
Redemption's Guild
2023
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
Free
Free
16 reviews
Mostly Negative
RPGVR
Ilysia
2023
Est. copies
≈ 7k–12k
11x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
290 reviews
Mixed
Early AccessVR

Sizing up your own game? See what its genre can realistically do before you build it.