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How many copies did Clone Drone in the Hyperdome sell?

Estimated copies sold
≈ 27k–44k
$148k–$399k after Steam's cut $270k–$614k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clone Drone in the Hyperdome out and predicted the genre from its 8 similar games. Every figure here, including Clone Drone in the Hyperdome's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 647k–5.1M
best case 9.8M (NARAKA: BLADEPOINT)
Games like Clone Drone in the Hyperdome

The middle of these games

≈ 647k–5.1M copies

≈ $8.8M–$36.5M after Steam's cut

from ~51k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

What it took to get here
About half the games that made it here had over 33k reviews in their first month; the spread ran 12k to 49k.
The genre you'd be entering
Your set
Your set clusters on Swordplay (6 of 8) and Fighting (5 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
6.0x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Nidhogg
2014
Est. copies
≈ 443k–720k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$9.99
8k reviews
Very Positive
Local MultiplayerIndie
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
FOR HONOR™
2017
Est. copies
≈ 5.6M–9.2M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$46.5M–$125.0M after Steam's cut $84.5M–$192.3M before the cut
$29.99
164k reviews
Mixed
MedievalSwordplay
Clone Drone in the Danger Zone
2021
Est. copies
≈ 974k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$19.99
39k reviews
Overwhelmingly Positive
RobotsAction
Absolver
2017
Est. copies
≈ 509k–828k
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$29.99
15k reviews
Mostly Positive
FightingMartial Arts
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction

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