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How many copies did Aya's Journey sell?

Estimated copies sold
≈ 1k–2k
$962–$3k after Steam's cut $2k–$4k before the cut
from 34 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aya's Journey out and predicted the genre from its 8 similar games. Every figure here, including Aya's Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 157k–265k
best case 5.8M (Celeste)
Games like Aya's Journey

The middle of these games

≈ 157k–265k copies

≈ $672k–$1.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Precision Platformer (5 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20. The breakout hits carry Pixel Graphics + Female Protagonist + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Celeste
2018
Est. copies
≈ 4.4M–7.2M
41x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Bloody Trapland
2013
Est. copies
≈ 255k–414k
SteamSpy under 20k
Est. revenue
$350k–$941k after Steam's cut $636k–$1.4M before the cut
$4.99
4k reviews
Very Positive
Local Co-OpOnline Co-Op
Heavenly Bodies
2021
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$19.99
5k reviews
Overwhelmingly Positive
PhysicsDifficult
Will You Snail?
2022
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
N++ (NPLUSPLUS)
2016
Est. copies
≈ 149k–241k
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
10 Second Ninja X
2016
Est. copies
≈ 138k–224k
SteamSpy 500k–1M
Est. revenue
$379k–$1.0M after Steam's cut $689k–$1.6M before the cut
$9.99
3k reviews
Mostly Positive
ActionIndie

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