Sign in
wishvane

How many copies did Sigma Theory: Global Cold War sell?

Estimated copies sold
≈ 40k–65k
$197k–$531k after Steam's cut $359k–$816k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sigma Theory: Global Cold War out and predicted the genre from its 8 similar games. Every figure here, including Sigma Theory: Global Cold War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 591k–1.7M
best case 2.0M (Victoria 3)
Games like Sigma Theory: Global Cold War

The middle of these games

≈ 591k–1.7M copies

≈ $6.3M–$16.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Victoria 3 at ≈ 1.5M–2.5M copies, ≈ $20.8M–$55.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 3k to 20k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Political Sim (6 of 8).
The winners
Winners here lead with Grand Strategy + Economy, priced around $50.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Eco
2018
Est. copies
≈ 427k–694k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Victoria II
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
$19.99
20k reviews
Very Positive
Grand StrategyStrategy
Democracy 3
2013
Est. copies
≈ 458k–745k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.0M before the cut
$24.99
7k reviews
Mostly Positive
Political SimSimulation
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Victoria 3
2022
Est. copies
≈ 1.5M–2.5M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$49.99
61k reviews
Mostly Positive
Grand StrategyEconomy
Tropico 6
2019
Est. copies
≈ 848k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.3M–$25.1M after Steam's cut $17.0M–$38.6M before the cut
$39.99
29k reviews
Very Positive
City BuilderStrategy
Rebel Inc: Escalation
2021
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$771k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
8k reviews
Very Positive
StrategySimulation
Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy

Sizing up your own game? See what its genre can realistically do before you build it.