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How many copies did SURV1V3 sell?

Estimated copies sold
≈ 45k–72k
$306k–$823k after Steam's cut $556k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SURV1V3 out and predicted the genre from its 8 similar games. Every figure here, including SURV1V3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 35k–1.2M
best case 1.5M (Bodycam)
Games like SURV1V3

The middle of these games

≈ 35k–1.2M copies

≈ $382k–$5.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Bodycam at ≈ 1.2M–1.9M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 499 to 38k.
The genre you'd be entering
Your set
Your set clusters on Zombies (6 of 8) and VR (5 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 200k–500k
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SpaceStrategy
Contagion VR: Outbreak
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IndieVR
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SimulationIndie
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≈ 1.2M–1.9M
7.2x vs typical
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VRZombies
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VRShooter
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ShooterGun Customization
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VRAction

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