wishvane
How many copies did TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! sell?
Estimated copies sold
≈ 2k–4k
$14k–$36k net $25k–$56k gross
from 81 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! out and predicted the genre from its 8 similar games. Every figure here, including TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–3.8M
best case 42.1M (Geometry Dash)
The Rhythm lane

A big, proven genre: most sell around 2.9M copies.

A typical game
≈ 2.9M copies
≈ $13.0M after Steam's cut
from ~76k reviews
Best case
≈ 42.1M copies
Geometry Dash · ≈ $81.2M after Steam's cut
from 617k reviews

7 of your 8 games sit in the typical range; 1 is too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Difficult + Music, priced around $5.
  • The games you compared span 2014 to 2023, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2014
Est. copies
≈ 32.1M–52.1M
8.1x vs typical
SteamSpy 5M–10M
Est. revenue
$44.0M–$118.3M net $80.0M–$182.0M gross
$4.99
617k reviews
Very Positive
DifficultMusic +6
2019
Est. copies
≈ 3.5M–5.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.7M net $5.2M–$11.9M gross
$2.99
121k reviews
Very Positive
MusicRhythm +6
2019
Est. copies
≈ 2.4M–3.8M
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.4M net $7.1M–$16.1M gross
$5.99
82k reviews
Very Positive
RhythmMusic +6
2023
Est. copies
≈ 2k–4k
too small to compare
SteamSpy 0–20k
Est. revenue
$1k–$4k net $2k–$6k gross
$1.99
104 reviews
Very Positive
Early AccessRhythm +6
2015
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M net $9.2M–$20.9M gross
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist +6
2020
Est. copies
≈ 914k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.6M–$33.8M net $22.8M–$52.0M gross
$49.99
35k reviews
Very Positive
RhythmMusic +6
2023
Est. copies
≈ 854k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M net $12.8M–$29.1M gross
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction +6
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M net $32.9M–$74.8M gross
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples