Sign in
wishvane

How many copies did TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! sell?

Estimated copies sold
≈ 2k–4k
$14k–$36k after Steam's cut $25k–$56k before the cut
from 81 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! out and predicted the genre from its 8 similar games. Every figure here, including TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–3.9M
best case 46.9M (Geometry Dash)
Games like TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up!

The middle of these games

≈ 1.4M–3.9M copies

≈ $8.6M–$22.1M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 37 to 11k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
8.4x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
BandRoll
2023
Est. copies
≈ 3k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$1.99
104 reviews
Very Positive
Early AccessRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.