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How many copies did Sid Meier's Railroads! sell?

Estimated copies sold
≈ 219k–356k
$602k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sid Meier's Railroads! out and predicted the genre from its 8 similar games. Every figure here, including Sid Meier's Railroads!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147k–561k
best case 1.2M (Transport Fever 2)
Games like Sid Meier's Railroads!

The middle of these games

≈ 147k–561k copies

≈ $1.5M–$5.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Economy (8 of 8) and Management (8 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Transport Fever
2016
Est. copies
≈ 451k–733k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Railway Empire
2018
Est. copies
≈ 295k–480k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$29.99
10k reviews
Very Positive
StrategySimulation
Train Fever
2014
Est. copies
≈ 198k–321k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
4k reviews
Mixed
SimulationTrains
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
4.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Rise of Industry
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$996k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
4k reviews
Mostly Positive
ManagementStrategy
OpenTTD
2021
Est. copies
≈ 420k–683k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Mashinky
2018
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$24.99
3k reviews
Very Positive
Early AccessStrategy
Rail Route
2024
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$444k–$1.2M after Steam's cut $807k–$1.8M before the cut
$24.99
3k reviews
Very Positive
BuildingManagement

Sizing up your own game? See what its genre can realistically do before you build it.