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How many copies did The House in Fata Morgana: A Requiem for Innocence sell?

Estimated copies sold
≈ 58k–94k
$239k–$643k after Steam's cut $435k–$990k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The House in Fata Morgana: A Requiem for Innocence out and predicted the genre from its 8 similar games. Every figure here, including The House in Fata Morgana: A Requiem for Innocence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 847k–1.1M
best case 10.2M (Doki Doki Literature Club!)
Games like The House in Fata Morgana: A Requiem for Innocence

The middle of these games

≈ 847k–1.1M copies

≈ $1.3M–$5.0M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 800 to 28k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Free to Play + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tiny Bunny
2025
Est. copies
≈ 756k–1.2M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$10.99
31k reviews
Very Positive
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
13x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
NEKOPARA Vol. 2
2016
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$9.99
13k reviews
Overwhelmingly Positive
AnimeSexual Content
Bad Rats: the Rats' Revenge
2009
Est. copies
≈ 938k–1.5M
SteamSpy 500k–1M
Est. revenue
$513k–$1.4M after Steam's cut $933k–$2.1M before the cut
$1.99
15k reviews
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Cult ClassicPhysics
NEKOPARA Vol. 0
2015
Est. copies
≈ 868k–1.4M
SteamSpy 500k–1M
Est. revenue
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$2.99
18k reviews
Very Positive
AnimeNudity
The Walking Dead: A New Frontier
2016
Est. copies
≈ 772k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$14.99
19k reviews
Very Positive
ZombiesStory Rich
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.