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How many copies did Masters of Puzzle sell?

Estimated copies sold
≈ 719–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Masters of Puzzle out and predicted the genre from its 8 similar games. Every figure here, including Masters of Puzzle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–64k
best case 4.4M (Teardown)
Games like Masters of Puzzle

The middle of these games

≈ 25k–64k copies

≈ $194k–$496k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Immersive Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 45 to 38k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Voxel + Heist; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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