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How many copies did House Builder sell?

Estimated copies sold
≈ 64k–104k
$353k–$950k after Steam's cut $642k–$1.5M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left House Builder out and predicted the genre from its 8 similar games. Every figure here, including House Builder's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 581k–915k
best case 1.7M (Medieval Dynasty)
Games like House Builder

The middle of these games

≈ 581k–915k copies

≈ $5.0M–$13.8M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Medieval Dynasty at ≈ 1.3M–2.1M copies, ≈ $12.4M–$33.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 6k to 20k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.