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How many copies did Knight Bewitched sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 172 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Knight Bewitched out and predicted the genre from its 8 similar games. Every figure here, including Knight Bewitched's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–35k
best case 198k (Haven)
Games like Knight Bewitched

The middle of these games

≈ 9k–35k copies

≈ $31k–$272k after Steam's cut

from ~516 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Haven at ≈ 151k–245k copies, ≈ $1.0M–$2.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 278 reviews in their first month; the spread ran 52 to 1k.
The genre you'd be entering
Your set
Your set clusters on LGBTQ+ (6 of 8) and Romance (6 of 8).
The winners
Winners here lead with Romance + Story Rich, priced around $27. The breakout hits carry Story Rich + Hack and Slash + Action RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.7x vs typical
SteamSpy 50k–100k
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Haven
2020
Est. copies
≈ 151k–245k
12x vs typical
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Visual NovelLGBTQ+

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