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How many copies did Undead Citadel sell?

Estimated copies sold
≈ 8k–13k
$67k–$181k after Steam's cut $123k–$279k before the cut
from 330 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Undead Citadel out and predicted the genre from its 8 similar games. Every figure here, including Undead Citadel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 316–749
best case 3.4M (Half-Life: Alyx)
Games like Undead Citadel

The middle of these games

≈ 316–749 copies

≈ $1k–$3k after Steam's cut

from ~14 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Half-Life: Alyx at ≈ 2.6M–4.2M copies, ≈ $43.0M–$115.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 2 to 27k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and FPS (4 of 8).
The winners
Winners here lead with VR, priced around $25. The breakout hits carry Singleplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
282x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Big Booty Adventures
2022
Est. copies
≈ 570–927
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$8.99
23 reviews
Mixed
Early AccessOpen World
VR NINJA DOJO
2024
Est. copies
≈ 99–161
SteamSpy 200k–500k
Est. revenue
$245–$658 after Steam's cut $445–$1k before the cut
$8.99
4 reviews
4 user reviews
VRSpectacle fighter
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
7501x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Tracery of Fate
2024
Est. copies
≈ 4k–6k
10x vs typical
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$19.99
142 reviews
Mostly Positive
ViolentVR
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
5446x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Frenzy Extinction
2024
Est. copies
≈ 347–564
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$11.99
14 reviews
Mixed
Arena ShooterVR
End of Days
2017
Est. copies
≈ 241–391
SteamSpy under 20k
Est. revenue
$662–$2k after Steam's cut $1k–$3k before the cut
$9.99
7 reviews
7 user reviews
Early AccessAction

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