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How many copies did Tracery of Fate sell?

Estimated copies sold
≈ 4k–6k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 142 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tracery of Fate out and predicted the genre from its 8 similar games. Every figure here, including Tracery of Fate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–285k
best case 2.0M (Blade and Sorcery)
Games like Tracery of Fate

The middle of these games

≈ 32k–285k copies

≈ $283k–$2.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 258 reviews in their first month; the spread ran 48 to 49k.
The genre you'd be entering
Your set
Your set clusters on Gore (7 of 8) and Swordplay (7 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Hellish Quart
2021
Est. copies
≈ 211k–342k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Tales Of Glory
2020
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$29.99
1k reviews
Very Positive
ActionVR
Battle Talent
2023
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$96k–$257k after Steam's cut $174k–$396k before the cut
$19.99
702 reviews
Mixed
VRAction
Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$14.99
302 reviews
Mostly Positive
VRGore
GORN
2019
Est. copies
≈ 237k–385k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction

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