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How many copies did TailQuest Defense sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 43 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TailQuest Defense out and predicted the genre from its 8 similar games. Every figure here, including TailQuest Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 592k–1.0M
best case 2.4M (A Hat in Time)
Games like TailQuest Defense

The middle of these games

≈ 592k–1.0M copies

≈ $3.3M–$13.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1 to 11k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Exploration (4 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionAdventure
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too small to compare
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Great SoundtrackOpen World

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