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How many copies did SD GUNDAM BATTLE ALLIANCE sell?

Estimated copies sold
≈ 151k–246k
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SD GUNDAM BATTLE ALLIANCE out and predicted the genre from its 8 similar games. Every figure here, including SD GUNDAM BATTLE ALLIANCE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–107k
best case 137k (GUNDAM BREAKER 4)
Games like SD GUNDAM BATTLE ALLIANCE

The middle of these games

≈ 26k–107k copies

≈ $360k–$959k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: GUNDAM BREAKER 4 at ≈ 105k–170k copies, ≈ $1.7M–$4.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 682 reviews in their first month; the spread ran 2 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and Mechs (7 of 8).
The winners
Winners here lead with Robots + Hack and Slash, priced around $60.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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