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How many copies did CyberRebeat -The Fifth Domain of Warfare- sell?

Estimated copies sold
≈ 547–889
$2k–$4k after Steam's cut $3k–$6k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CyberRebeat -The Fifth Domain of Warfare- out and predicted the genre from its 8 similar games. Every figure here, including CyberRebeat -The Fifth Domain of Warfare-'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 635–318k
best case 345k (No Case Should Remain Unsolved)
Games like CyberRebeat -The Fifth Domain of Warfare-

The middle of these games

≈ 635–318k copies

≈ $2k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: No Case Should Remain Unsolved at ≈ 263k–427k copies, ≈ $505k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 74 reviews in their first month; the spread ran 2 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Interactive Fiction + Puzzle, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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