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How many copies did High Speed Trains sell?

Estimated copies sold
≈ 1k–2k
from 34 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left High Speed Trains out and predicted the genre from its 8 similar games. Every figure here, including High Speed Trains's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–304k
best case 1.2M (Transport Fever 2)
Games like High Speed Trains

The middle of these games

≈ 156k–304k copies

≈ $1.5M–$2.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 748 reviews in their first month; the spread ran 619 to 986.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Trains (8 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $35. The breakout hits carry Strategy + Management + City Builder; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Derail Valley
2019
Est. copies
≈ 279k–454k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains
Train Sim World® 3
2022
Est. copies
≈ 115k–186k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–211k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$39.99
5k reviews
Mostly Positive
SimulationAdventure

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