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How many copies did Bloodstained: Curse of the Moon sell?

Estimated copies sold
≈ 137k–223k
$377k–$1.0M after Steam's cut $685k–$1.6M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloodstained: Curse of the Moon out and predicted the genre from its 8 similar games. Every figure here, including Bloodstained: Curse of the Moon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.6M–6.5M
best case 8.6M (Vampire Survivors)
Games like Bloodstained: Curse of the Moon

The middle of these games

≈ 3.6M–6.5M copies

≈ $17.4M–$35.3M after Steam's cut

from ~78k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pizza Tower
2023
Est. copies
≈ 1.8M–2.9M
SteamSpy 1M–2M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$40.9M before the cut
$19.99
73k reviews
Overwhelmingly Positive
Great Soundtrack2D Platformer
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
3.4x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Katana ZERO
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$14.99
76k reviews
Overwhelmingly Positive
Pixel GraphicsAction
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
Celeste
2018
Est. copies
≈ 4.4M–7.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.