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How many copies did God is a Cube: Programming Robot Cubes sell?

Estimated copies sold
≈ 638–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 21 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left God is a Cube: Programming Robot Cubes out and predicted the genre from its 8 similar games. Every figure here, including God is a Cube: Programming Robot Cubes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–274k
best case 309k (while True: learn())
Games like God is a Cube: Programming Robot Cubes

The middle of these games

≈ 65k–274k copies

≈ $428k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 235k–382k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Automachef
2019
Est. copies
≈ 27k–43k
SteamSpy 50k–100k
Est. revenue
$128k–$343k after Steam's cut $232k–$528k before the cut
$17.49
921 reviews
Mostly Positive
SimulationIndie
Opus Magnum
2017
Est. copies
≈ 247k–401k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
7 Billion Humans
2018
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before the cut
$14.99
2k reviews
Very Positive
ProgrammingPuzzle
MOLEK-SYNTEZ
2019
Est. copies
≈ 20k–32k
SteamSpy 200k–500k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
690 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.