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How many copies did Depths of Sanity sell?

Estimated copies sold
≈ 2k–4k
$10k–$26k after Steam's cut $17k–$39k before the cut
from 93 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Depths of Sanity out and predicted the genre from its 8 similar games. Every figure here, including Depths of Sanity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–86k
best case 229k (We Need To Go Deeper)
Games like Depths of Sanity

The middle of these games

≈ 54k–86k copies

≈ $300k–$395k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: We Need To Go Deeper at ≈ 174k–283k copies, ≈ $766k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 243 reviews in their first month; the spread ran 239 to 393.
The genre you'd be entering
Your set
Your set clusters on Underwater (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Lovecraftian + Hand-drawn, priced around $18. The breakout hits carry Hand-drawn + Lovecraftian + Roguevania; a typical game here doesn't.
The era
The games you compared span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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3.4x vs typical
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RoguevaniaMetroidvania
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HorrorAdventure
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Co-op2D
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MetroidvaniaUnderwater

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