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How many copies did RetroMaze sell?

Estimated copies sold
≈ 49k–79k
$13k–$36k after Steam's cut $24k–$55k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RetroMaze out and predicted the genre from its 8 similar games. Every figure here, including RetroMaze's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–6.9M
best case 56.5M (Stardew Valley)
Games like RetroMaze

The middle of these games

≈ 3.9M–6.9M copies

≈ $18.1M–$27.2M after Steam's cut

from ~80k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Life Sim + RPG; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

To the Moon
2012
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$15.0M–$40.3M after Steam's cut $27.3M–$62.0M before the cut
$9.99
86k reviews
Overwhelmingly Positive
Story RichGreat Soundtrack
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
13x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
Papers, Please
2013
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$13.9M–$37.5M after Steam's cut $25.4M–$57.7M before the cut
$9.99
80k reviews
Overwhelmingly Positive
IndiePolitical
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
3.3x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Celeste
2018
Est. copies
≈ 4.4M–7.2M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.