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How many copies did Gravity Circuit sell?

Estimated copies sold
≈ 151k–246k
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gravity Circuit out and predicted the genre from its 8 similar games. Every figure here, including Gravity Circuit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–201k
best case 213k (Mega Man 11)
Games like Gravity Circuit

The middle of these games

≈ 98k–201k copies

≈ $714k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Mega Man 11 at ≈ 163k–264k copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 5 to 890.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Robots (8 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Platformer + Side Scroller, priced around $30.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Puzzle-PlatformerPuzzle

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