wishvane
How many copies did Driftwood sell?
Estimated copies sold
≈ 30k–49k
$165k–$444k net $300k–$683k gross
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Driftwood out and predicted the genre from its 8 similar games. Every figure here, including Driftwood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 496k–1.0M
best case 24.5M (BeamNG.drive)
The Automobile Sim lane

A solid, mid-sized genre: most sell around 582k copies, with a few that break out far above.

A typical game
≈ 582k copies
≈ $4.2M after Steam's cut
from ~18k reviews
Best case
≈ 24.5M copies
BeamNG.drive · ≈ $236.9M after Steam's cut
from 403k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation + Driving, priced around $25.
  • The breakout hits carry Destruction + Physics + Realistic; a typical game here doesn't.
  • The games you compared span 2015 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2015
Est. copies
≈ 18.7M–30.4M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$128.5M–$345.4M net $233.6M–$531.4M gross
$24.99
403k reviews
Overwhelmingly Positive
SimulationDriving +6
2021
Est. copies
≈ 230k–374k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M net $2.3M–$5.2M gross
$19.99
9k reviews
Very Positive
Early AccessOpen World +6
2018
Est. copies
≈ 342k–556k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M net $2.6M–$5.8M gross
$14.99
11k reviews
Mostly Positive
Automobile SimDriving +6
2025
Est. copies
≈ 487k–791k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.8M net $3.9M–$8.9M gross
$15.99
20k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim +6
2019
Est. copies
≈ 1.6M–2.6M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.9M net $12.8M–$29.1M gross
$15.99
55k reviews
Very Positive
DrivingOpen World +6
2019
Est. copies
≈ 1.1M–1.7M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M net $13.4M–$30.6M gross
$24.99
37k reviews
Very Positive
SpaceAction +6
2018
Est. copies
≈ 413k–671k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M net $4.1M–$9.4M gross
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight +6
2023
Est. copies
≈ 444k–721k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M net $5.5M–$12.6M gross
$24.99
18k reviews
Mostly Positive
AdventureDriving +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples