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How many copies did Verlet Swing sell?

Estimated copies sold
≈ 22k–35k
$89k–$240k after Steam's cut $162k–$369k before the cut
from 712 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Verlet Swing out and predicted the genre from its 8 similar games. Every figure here, including Verlet Swing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–51k
best case 167k (SEUM: Speedrunners from Hell)
Games like Verlet Swing

The middle of these games

≈ 4k–51k copies

≈ $13k–$528k after Steam's cut

from ~229 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 73 reviews in their first month; the spread ran 1 to 142.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Fast-Paced (5 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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First-PersonAction
SEUM: Speedrunners from Hell
2016
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13x vs typical
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Racing3D Platformer

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