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How many copies did Legends of Amberland: The Forgotten Crown sell?

Estimated copies sold
≈ 9k–15k
$50k–$134k after Steam's cut $90k–$206k before the cut
from 314 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legends of Amberland: The Forgotten Crown out and predicted the genre from its 8 similar games. Every figure here, including Legends of Amberland: The Forgotten Crown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–412k
best case 1.5M (Warhammer 40,000: Rogue Trader)
Games like Legends of Amberland: The Forgotten Crown

The middle of these games

≈ 260k–412k copies

≈ $2.6M–$3.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Dark Fantasy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warhammer 40,000: Rogue Trader at ≈ 1.2M–1.9M copies, ≈ $16.2M–$43.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 6k to 22k.
The genre you'd be entering
Your set
Your set clusters on Dark Fantasy (4 of 8) and Dungeon Crawler (3 of 8).
The winners
Winners here lead with Dark Fantasy + Turn-Based Combat, priced around $35.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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