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How many copies did Metro Sim Hustle sell?

Estimated copies sold
≈ 10k–16k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 397 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metro Sim Hustle out and predicted the genre from its 8 similar games. Every figure here, including Metro Sim Hustle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 413k–839k
best case 1.7M (My Time at Portia)
Games like Metro Sim Hustle

The middle of these games

≈ 413k–839k copies

≈ $3.2M–$8.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 2k to 24k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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