wishvane
How many copies did SteamWorld Heist II sell?
Estimated copies sold
≈ 59k–95k
$483k–$1.3M net $878k–$2.0M gross
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SteamWorld Heist II out and predicted the genre from its 8 similar games. Every figure here, including SteamWorld Heist II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 719k–829k
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)
The Strategy lane

A solid, mid-sized genre: most sell around 776k copies, with a few that break out far above.

A typical game
≈ 776k copies
≈ $3.6M after Steam's cut
from ~16k reviews
Best case
≈ 9.2M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $160.2M after Steam's cut
from 204k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Tactical RPG + RPG, priced around $45.
  • The breakout hits carry Tactical RPG + Fantasy + Character Customization; a typical game here doesn't.
  • The games you compared span 2015 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2015
Est. copies
≈ 591k–961k
SteamSpy 200k–500k
Est. revenue
Free
Free
13k reviews
Mostly Positive
BasketballSports +6
2017
Est. copies
≈ 7.0M–11.4M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$86.8M–$233.5M net $157.9M–$359.2M gross
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG +6
2024
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M net $2.9M–$6.5M gross
$19.99
12k reviews
Overwhelmingly Positive
Turn-Based TacticsPuzzle +6
2016
Est. copies
≈ 641k–1.0M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M net $4.2M–$9.5M gross
$12.99
16k reviews
Very Positive
ManagementMining +6
2019
Est. copies
≈ 554k–901k
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M net $2.8M–$6.3M gross
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure +6
2018
Est. copies
≈ 623k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.1M net $10.9M–$24.8M gross
$34.99
20k reviews
Very Positive
StrategyRPG +6
2018
Est. copies
≈ 1.1M–1.7M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.4M net $15.8M–$36.0M gross
$29.99
35k reviews
Very Positive
SimulationManagement +6
2015
Est. copies
≈ 542k–880k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M net $2.4M–$5.5M gross
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration +6

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Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples