Sign in
wishvane

How many copies did Sam & Max: Season Two sell?

Estimated copies sold
≈ 12k–19k
from 187 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sam & Max: Season Two out and predicted the genre from its 8 similar games. Every figure here, including Sam & Max: Season Two's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–43k
best case 10.7M (American Truck Simulator)
Games like Sam & Max: Season Two

The middle of these games

≈ 20k–43k copies

≈ $217k–$485k after Steam's cut

from ~713 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: American Truck Simulator at ≈ 8.1M–13.2M copies, ≈ $44.7M–$120.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on America (5 of 8) and Cult Classic (5 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $20. The breakout hits carry Automobile Sim + Driving + Open World; a typical game here doesn't.
The era
The games you compared span 2007 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sam & Max Hit the Road
2018
Est. copies
≈ 33k–53k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$54k–$144k after Steam's cut $98k–$222k before the cut
$5.99
1k reviews
Overwhelmingly Positive
Point & ClickAdventure
American Truck Simulator
2016
Est. copies
≈ 8.1M–13.2M
274x vs typical
SteamSpy 2M–5M
Est. revenue
$44.7M–$120.0M after Steam's cut $81.2M–$184.7M before the cut
$19.99
195k reviews
Overwhelmingly Positive
Automobile SimDriving
Sam & Max 101: Culture Shock
2007
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
Free
Free
510 reviews
Very Positive
AdventurePoint & Click
Sam & Max 103: The Mole, the Mob and the Meatball
2007
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
Free
Free
108 reviews
Very Positive
AdventureAction
Chicken Police - Paint it RED!
2020
Est. copies
≈ 63k–102k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before the cut
$19.99
3k reviews
Very Positive
Visual NovelDetective
Sam & Max 201: Ice Station Santa
2008
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
Free
Free
187 reviews
Very Positive
AdventureCult Classic
PePiBo: Peregrino Pinata Bowling
2021
Est. copies
≈ 74–121
too small to compare
SteamSpy under 20k
Est. revenue
$163–$440 after Steam's cut $296–$677 before the cut
$7.99
3 reviews
3 user reviews
CasualSports
Metal Wolf Chaos XD
2019
Est. copies
≈ 26k–43k
SteamSpy 50k–100k
Est. revenue
$181k–$487k after Steam's cut $329k–$749k before the cut
$24.99
915 reviews
Very Positive
AmericaMechs

Sizing up your own game? See what its genre can realistically do before you build it.