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How many copies did DESERT KILL sell?

Estimated copies sold
≈ 576–936
$790–$2k after Steam's cut $1k–$3k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DESERT KILL out and predicted the genre from its 8 similar games. Every figure here, including DESERT KILL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 520k–908k
best case 11.4M (Risk of Rain 2)
Games like DESERT KILL

The middle of these games

≈ 520k–908k copies

≈ $3.6M–$6.3M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 11k to 103k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $25. The breakout hits carry Third-Person Shooter + Multiplayer + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nuclear Throne
2015
Est. copies
≈ 965k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
20 Minutes Till Dawn
2023
Est. copies
≈ 720k–1.2M
SteamSpy 1M–2M
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Risk of Rain 2
2020
Est. copies
≈ 8.7M–14.2M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$59.9M–$161.2M after Steam's cut $109.0M–$248.0M before the cut
$24.99
352k reviews
Very Positive
Third-Person ShooterAction Roguelike
Roboquest
2023
Est. copies
≈ 604k–981k
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Nova Drift
2024
Est. copies
≈ 361k–587k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Streets of Rogue
2019
Est. copies
≈ 663k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$19.99
23k reviews
Overwhelmingly Positive
Rogue-liteAction Roguelike
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.