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How many copies did Battle royale simulator sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 33 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle royale simulator out and predicted the genre from its 8 similar games. Every figure here, including Battle royale simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–5.0M
best case 12.0M (People Playground)
Games like Battle royale simulator

The middle of these games

≈ 1.9M–5.0M copies

≈ $16.7M–$47.8M after Steam's cut

from ~64k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sandbox (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 45k reviews in their first month; the spread ran 38k to 49k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Gore (3 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
The era
The games you compared span 2012 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.5M after Steam's cut $44.3M–$100.8M before the cut
$39.99
89k reviews
Very Positive
Co-opMultiplayer
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
People Playground
2019
Est. copies
≈ 9.1M–14.9M
5.0x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Chivalry: Medieval Warfare
2012
Est. copies
≈ 4.1M–6.7M
SteamSpy 5M–10M
Est. revenue
$28.3M–$76.0M after Steam's cut $51.4M–$116.9M before the cut
$24.99
65k reviews
Very Positive
MedievalMultiplayer
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$51.0M–$137.1M after Steam's cut $92.7M–$210.9M before the cut
$49.99
150k reviews
Very Positive
ShooterRealistic

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