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How many copies did MMA Simulator sell?

Estimated copies sold
≈ 882–1k
from 29 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MMA Simulator out and predicted the genre from its 8 similar games. Every figure here, including MMA Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–57k
best case 102k (Wrestling Empire)
Games like MMA Simulator

The middle of these games

≈ 4k–57k copies

≈ $17k–$246k after Steam's cut

from ~284 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Wrestling Empire at ≈ 78k–126k copies, ≈ $427k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 86 reviews in their first month; the spread ran 59 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sports + Wrestling, priced around $20.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Boxing Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$7.99
80 reviews
Very Positive
SimulationSports
World of Mixed Martial Arts 3
2015
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$42k–$113k after Steam's cut $77k–$174k before the cut
$19.99
157 reviews
Mostly Positive
SportsSimulation
Tactic Boxing
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$9.99
410 reviews
Mostly Positive
BoxingPhysics
Wrestling Empire
2021
Est. copies
≈ 78k–126k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$19.99
3k reviews
Very Positive
SportsWrestling
Taekwondo Grand Prix
2018
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$11.99
97 reviews
Very Positive
SportsAction
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
9.3x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Karate Master 2 Knock Down Blow
2015
Est. copies
≈ 36k–59k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$100k–$269k after Steam's cut $182k–$414k before the cut
$9.99
746 reviews
Very Positive
2D FighterAction

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