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How many copies did Train Station Renovation sell?

Estimated copies sold
≈ 68k–111k
$358k–$962k after Steam's cut $650k–$1.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Station Renovation out and predicted the genre from its 8 similar games. Every figure here, including Train Station Renovation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–292k
best case 367k (Derail Valley)
Games like Train Station Renovation

The middle of these games

≈ 141k–292k copies

≈ $1.5M–$2.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Derail Valley at ≈ 279k–454k copies, ≈ $3.1M–$8.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 827 reviews in their first month; the spread ran 619 to 986.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Trains (8 of 8).
The winners
Winners here lead with Trains + Simulation, priced around $40.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Railroader
2023
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$29.99
4k reviews
Overwhelmingly Positive
Early AccessSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–211k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$39.99
5k reviews
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SimulationAdventure
Tracks - The Train Set Game
2019
Est. copies
≈ 45k–73k
too small to compare
SteamSpy 200k–500k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Train Sim World® 3
2022
Est. copies
≈ 115k–186k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
Derail Valley
2019
Est. copies
≈ 279k–454k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation

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