Sign in
wishvane

How big is Burndown?

Estimated owners
≈ 806–1k
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Burndown out and predicted the genre from its 8 similar games. Every figure here, including Burndown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 608k–2.2M
best case 5.8M (Mad Max)
Games like Burndown

The middle of these games

≈ 608k–2.2M copies

≈ $5.9M–$13.1M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Driving (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.2M–$65.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Driving (4 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Open World + Vehicular Combat, priced around $20.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
4.7x vs typical
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
Of Guards And Thieves
2014
Est. copies
≈ 242k–393k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
MultiplayerFree to Play
RaceRoom Racing Experience
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Steam Link
2015
Est. copies
≈ 360k–584k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Steam MachineSoftware
Drive Beyond Horizons
2025
Est. copies
≈ 497k–808k
SteamSpy 100k–200k
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
$24.99
20k reviews
Mostly Positive
Early AccessAdventure
RAGE
2011
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$9.99
18k reviews
Mostly Positive
FPSPost-apocalyptic

Sizing up your own game? See what its genre can realistically do before you build it.