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How many copies did Galaxy Squad sell?

Estimated copies sold
≈ 12k–20k
$34k–$92k after Steam's cut $62k–$141k before the cut
from 432 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galaxy Squad out and predicted the genre from its 8 similar games. Every figure here, including Galaxy Squad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–198k
best case 259k (Quasimorph)
Games like Galaxy Squad

The middle of these games

≈ 47k–198k copies

≈ $295k–$1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Quasimorph at ≈ 197k–321k copies, ≈ $1.4M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 671 to 8k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Extraction Shooter + Simulation, priced around $25.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quasimorph
2026
Est. copies
≈ 197k–321k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$24.99
8k reviews
Very Positive
Early AccessExtraction Shooter
Battlestar Galactica Deadlock
2017
Est. copies
≈ 145k–236k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
StrategySpace
Stellar Tactics
2026
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$294k–$791k after Steam's cut $535k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
CRPGRPG
I am not a Monster: First Contact
2018
Est. copies
≈ 39k–64k
SteamSpy 100k–200k
Est. revenue
$119k–$320k after Steam's cut $216k–$493k before the cut
$10.99
1k reviews
Mostly Positive
Cobalt Core
2023
Est. copies
≈ 108k–176k
SteamSpy 100k–200k
Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Overwhelmingly Positive
Warhammer 40,000: Battlesector
2021
Est. copies
≈ 170k–275k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$39.99
7k reviews
Very Positive
StrategyWarhammer 40K
Interstellar Space: Genesis
2019
Est. copies
≈ 24k–40k
SteamSpy 100k–200k
Est. revenue
$201k–$540k after Steam's cut $365k–$831k before the cut
$29.99
846 reviews
Very Positive
StrategyIndie
Nexus 5X
2024
Est. copies
≈ 23k–38k
SteamSpy 50k–100k
Est. revenue
$96k–$258k after Steam's cut $175k–$397k before the cut
$14.99
940 reviews
Very Positive
Board GameStrategy

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