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How many copies did Angelo and Deemon: One Hell of a Quest sell?

Estimated copies sold
≈ 5k–9k
$13k–$36k after Steam's cut $24k–$55k before the cut
from 188 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Angelo and Deemon: One Hell of a Quest out and predicted the genre from its 8 similar games. Every figure here, including Angelo and Deemon: One Hell of a Quest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.7M
best case 38.6M (Portal 2)
Games like Angelo and Deemon: One Hell of a Quest

The middle of these games

≈ 1.2M–1.7M copies

≈ $6.2M–$14.6M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Puzzle + Puzzle-Platformer, priced around $10. The breakout hits carry Puzzle-Platformer + First-Person + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2007 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
Portal
2007
Est. copies
≈ 12.5M–20.4M
6.4x vs typical
SteamSpy 10M–20M
Est. revenue
$34.5M–$92.6M after Steam's cut $62.6M–$142.5M before the cut
$9.99
198k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Danganronpa V3: Killing Harmony
2017
Est. copies
≈ 798k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.3M before the cut
$39.99
23k reviews
Very Positive
Visual NovelDetective
Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Sally Face - Episode One
2016
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$2.99
28k reviews
Overwhelmingly Positive
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Superliminal
2020
Est. copies
≈ 843k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.4M–$19.2M before the cut
$19.99
34k reviews
Very Positive
PuzzleFirst-Person

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