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How many copies did China: Mao's legacy sell?

Estimated copies sold
≈ 30k–49k
$58k–$156k after Steam's cut $106k–$240k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left China: Mao's legacy out and predicted the genre from its 8 similar games. Every figure here, including China: Mao's legacy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–3.0M
best case 11.4M (Europa Universalis IV)
Games like China: Mao's legacy

The middle of these games

≈ 1.6M–3.0M copies

≈ $11.6M–$44.9M after Steam's cut

from ~54k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Europa Universalis IV at ≈ 8.7M–14.1M copies, ≈ $119.2M–$320.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 19k to 35k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Grand Strategy (5 of 8).
The winners
Winners here lead with Grand Strategy + Historical, priced around $50.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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