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How many copies did Obenseuer sell?

Estimated copies sold
≈ 54k–87k
$295k–$793k after Steam's cut $537k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Obenseuer out and predicted the genre from its 8 similar games. Every figure here, including Obenseuer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–13k
best case 14k (汉尘:腐草为萤)
Games like Obenseuer

The middle of these games

≈ 10k–13k copies

≈ $37k–$50k after Steam's cut

from ~366 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: 汉尘:腐草为萤 at ≈ 10k–17k copies, ≈ $23k–$62k after Steam's cut.

What it took to get here
About half the games that made it here had over 56 reviews in their first month; the spread ran 3 to 238.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Life Sim (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival + Life Sim, priced around $8.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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