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How many copies did CARRION sell?

Estimated copies sold
≈ 882k–1.4M
$4.8M–$13.0M after Steam's cut $8.8M–$20.1M before the cut
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CARRION out and predicted the genre from its 8 similar games. Every figure here, including CARRION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–154k
best case 906k (Garfield Kart)
Games like CARRION

The middle of these games

≈ 127k–154k copies

≈ $762k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Villain Protagonist (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Garfield Kart at ≈ 690k–1.1M copies, ≈ $947k–$2.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Villain Protagonist (3 of 8) and Violent (3 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $9. The breakout hits carry Multiplayer + Gore + Co-op; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garfield Kart
2015
Est. copies
≈ 690k–1.1M
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Party Hard
2015
Est. copies
≈ 615k–1000k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$9.99
13k reviews
Very Positive
Pixel GraphicsStealth
POSTAL Redux
2016
Est. copies
≈ 341k–554k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$8.99
8k reviews
Very Positive
Online Co-OpMultiplayer
Zombie Night Terror
2016
Est. copies
≈ 167k–271k
SteamSpy 200k–500k
Est. revenue
$595k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$12.99
4k reviews
Very Positive
ZombiesStrategy
Party Hard 2
2018
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
3k reviews
Mostly Positive
IndieViolent
Police Stories
2019
Est. copies
≈ 279k–453k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$19.99
10k reviews
Very Positive
ActionStrategy
Frozen Free Fall: Snowball Fight
2015
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayCasual
Dungeon Warfare
2015
Est. copies
≈ 98k–160k
SteamSpy 100k–200k
Est. revenue
$270k–$726k after Steam's cut $491k–$1.1M before the cut
$9.99
2k reviews
Overwhelmingly Positive
Tower DefenseStrategy

Sizing up your own game? See what its genre can realistically do before you build it.