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How many copies did Contractors sell?

Estimated copies sold
≈ 142k–231k
$782k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Contractors out and predicted the genre from its 8 similar games. Every figure here, including Contractors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 703k–1.4M
best case 5.0M (Resident Evil Village)
Games like Contractors

The middle of these games

≈ 703k–1.4M copies

≈ $10.8M–$15.2M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Resident Evil Village at ≈ 3.8M–6.2M copies, ≈ $41.8M–$112.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 3k to 42k.
The genre you'd be entering
Your set
Your set clusters on First-Person (7 of 8) and FPS (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $30. The breakout hits carry Survival Horror + Horror + Gore; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$41.8M–$112.3M after Steam's cut $76.0M–$172.8M before the cut
$39.99
153k reviews
Overwhelmingly Positive
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
BONELAB
2022
Est. copies
≈ 502k–816k
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Trepang2
2023
Est. copies
≈ 480k–780k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$29.99
19k reviews
Very Positive
ShooterSingleplayer
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
High On Life
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$39.99
26k reviews
Very Positive
ComedyFPS

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