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How many copies did Mars Power Industries Deluxe sell?

Estimated copies sold
≈ 20k–32k
$33k–$88k after Steam's cut $59k–$135k before the cut
from 687 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mars Power Industries Deluxe out and predicted the genre from its 8 similar games. Every figure here, including Mars Power Industries Deluxe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–71k
best case 360k (Virtual Cottage)
Games like Mars Power Industries Deluxe

The middle of these games

≈ 16k–71k copies

≈ $46k–$197k after Steam's cut

from ~704 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Life Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Virtual Cottage at ≈ 275k–446k copies.

What it took to get here
About half the games that made it here had over 222 reviews in their first month; the spread ran 27 to 444.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Cozy + Life Sim.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.