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How many copies did gogh: Focus with Your Avatar sell?

Estimated copies sold
≈ 133k–217k
$440k–$1.2M after Steam's cut $799k–$1.8M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left gogh: Focus with Your Avatar out and predicted the genre from its 8 similar games. Every figure here, including gogh: Focus with Your Avatar's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–179k
best case 539k (Spirit City: Lofi Sessions)
Games like gogh: Focus with Your Avatar

The middle of these games

≈ 11k–179k copies

≈ $41k–$263k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 411k–668k copies, ≈ $1.4M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 390 reviews in their first month; the spread ran 9 to 3k.
The genre you'd be entering
Your set
Your set clusters on Utilities (7 of 8) and Cozy (5 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.