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How many copies did Biker Garage: Mechanic Simulator sell?

Estimated copies sold
≈ 15k–24k
$103k–$276k after Steam's cut $186k–$424k before the cut
from 518 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Biker Garage: Mechanic Simulator out and predicted the genre from its 8 similar games. Every figure here, including Biker Garage: Mechanic Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 145k–257k
best case 403k (RIDE 4)
Games like Biker Garage: Mechanic Simulator

The middle of these games

≈ 145k–257k copies

≈ $1.1M–$2.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RIDE 4 at ≈ 307k–499k copies, ≈ $3.4M–$9.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 633 reviews in their first month; the spread ran 572 to 1k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Motorbike (7 of 8).
The winners
Winners here lead with Racing + Motorbike, priced around $40.
The era
The games you compared span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MX vs. ATV Reflex
2010
Est. copies
≈ 255k–414k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$19.99
4k reviews
Very Positive
RacingMotocross
Trials Evolution: Gold Edition
2013
Est. copies
≈ 154k–250k
SteamSpy 200k–500k
Est. revenue
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction
Ride 2
2016
Est. copies
≈ 130k–212k
SteamSpy 200k–500k
Est. revenue
$895k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
3k reviews
Very Positive
RacingSimulation
RIDE 4
2020
Est. copies
≈ 307k–499k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$14.0M before the cut
$39.99
12k reviews
Very Positive
RacingMotorbike
RIDE 3
2018
Est. copies
≈ 176k–287k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$29.99
6k reviews
Very Positive
RacingSimulation
RIDE
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
2k reviews
Mostly Positive
RacingSimulation
MotoGP™20
2020
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before the cut
$19.99
3k reviews
Very Positive
RacingSports
MotoGP™21
2021
Est. copies
≈ 48k–79k
SteamSpy 100k–200k
Est. revenue
$333k–$896k after Steam's cut $606k–$1.4M before the cut
$24.99
2k reviews
Very Positive
RacingSimulation

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