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How many copies did Strategic Mind: The Pacific sell?

Estimated copies sold
≈ 18k–29k
$148k–$397k after Steam's cut $269k–$611k before the cut
from 622 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Strategic Mind: The Pacific out and predicted the genre from its 8 similar games. Every figure here, including Strategic Mind: The Pacific's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–64k
best case 341k (Card Hunter)
Games like Strategic Mind: The Pacific

The middle of these games

≈ 55k–64k copies

≈ $535k–$594k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Card Hunter at ≈ 260k–422k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 930 reviews in their first month; the spread ran 133 to 2k.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Tactical RPG, priced around $20. The breakout hits carry Turn-Based; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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