wishvane
How many copies did FREEDIVER: Triton Down sell?
Estimated copies sold
≈ 10k–16k
$24k–$65k net $44k–$99k gross
from 337 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FREEDIVER: Triton Down out and predicted the genre from its 8 similar games. Every figure here, including FREEDIVER: Triton Down's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–66k
best case 15.0M (Subnautica)
The Underwater lane

A niche genre: modest ceilings, most sell around 59k copies, so plan for a small audience.

A typical game
≈ 59k copies
≈ $274k after Steam's cut
from ~1k reviews
Best case
≈ 15.0M copies
Subnautica · ≈ $173.6M after Steam's cut
from 375k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 1 is a breakout hit far above it, and 3 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Open World Survival Craft + Survival, priced around $30.
  • The breakout hits carry Open World Survival Craft + Survival + Crafting; a typical game here doesn't.
  • The games you compared span 2014 to 2021, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2016
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
VRSimulation +6
2020
Est. copies
≈ 16k–27k
SteamSpy 50k–100k
Est. revenue
$90k–$243k net $164k–$374k gross
$19.99
623 reviews
Mostly Positive
CombatOpen World +6
2018
Est. copies
≈ 11.4M–18.5M
367x vs typical
SteamSpy 5M–10M
Est. revenue
$94.1M–$253.0M net $171.1M–$389.3M gross
$29.99
375k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival +6
2017
Est. copies
≈ 5k–8k
too small to compare
SteamSpy 20k–50k
Est. revenue
$13k–$35k net $24k–$54k gross
$9.99
137 reviews
Mostly Positive
CasualAdventure +3
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$207k–$557k net $376k–$856k gross
$14.99
1k reviews
Mostly Positive
HorrorAdventure +6
2016
Est. copies
≈ 5k–8k
too small to compare
SteamSpy 0–20k
Est. revenue
$39k–$104k net $70k–$160k gross
$29.99
117 reviews
Mixed
VRAdventure +6
2021
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 0–20k
Est. revenue
$7k–$18k net $12k–$28k gross
$7.99
122 reviews
Very Positive
HorrorSci-fi +6
2014
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
Free
Free
766 reviews
Mixed
SimulationAdventure +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples