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How big is First Day?

Estimated owners
≈ 4k–6k
from 135 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left First Day out and predicted the genre from its 8 similar games. Every figure here, including First Day's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–20k
best case 41k (Dust to the End)
Games like First Day

The middle of these games

≈ 3k–20k copies

≈ $16k–$69k after Steam's cut

from ~267 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Dust to the End at ≈ 31k–51k copies, ≈ $103k–$278k after Steam's cut.

What it took to get here
About half the games that made it here had over 80 reviews in their first month; the spread ran 19 to 713.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (5 of 8) and Survival (4 of 8).
The winners
Winners here lead with Simulation + Hand-drawn, priced around $12.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Z Dawn
2019
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$9.99
290 reviews
Mostly Positive
StrategyRPG
Interregnum: False Prophet
2024
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$24.99
58 reviews
Mixed
Early AccessStrategy
Legacy of Sin: The Father Sacrifice
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$7.99
81 reviews
Mixed
StrategySurvival
Lost Scavenger
2022
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before the cut
$14.99
244 reviews
Mixed
Early AccessSurvival
Shardpunk
2023
Est. copies
≈ 19k–32k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$13.99
783 reviews
Very Positive
Tactical RPGSurvival
Nayati River
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$4.99
86 reviews
Mixed
AdventureZombies
Dust to the End
2021
Est. copies
≈ 31k–51k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$103k–$278k after Steam's cut $188k–$428k before the cut
$11.99
1k reviews
Mostly Positive
SimulationHand-drawn
Caravaneer 2
2020
Est. copies
≈ 14k–22k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before the cut
$5.99
545 reviews
Very Positive
RPGTrading

Sizing up your own game? See what its genre can realistically do before you build it.