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How many copies did EarthX sell?

Estimated copies sold
≈ 23k–37k
$125k–$336k after Steam's cut $227k–$517k before the cut
from 917 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EarthX out and predicted the genre from its 8 similar games. Every figure here, including EarthX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 556k–1.8M
best case 10.8M (Stellaris)
Games like EarthX

The middle of these games

≈ 556k–1.8M copies

≈ $8.4M–$23.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 8k to 26k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Space (6 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.0x vs typical
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AutomationSpace
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2016
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≈ 374k–608k
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ManagementStrategy
IXION
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≈ 436k–708k
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$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
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SpaceCity Builder
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Est. copies
≈ 911k–1.5M
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Sins of a Solar Empire®: Rebellion
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≈ 1.0M–1.7M
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$19.99
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ManagementDiplomacy

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